quote:
Originally posted by mattisdada
and baiscly, you cant fit that much information in a single byte of ram.
quote:
Originally posted by SonicSam
You're a member of the construction of TP?
Based on his description, I would say he's not. The method is well described all over the place.
It's not that the data can't fit in a single byte of RAM. A single byte of ram can only hold 1 character. What happens is something like this:
In the game, the name for your horse has a maximum number of characters. When the game loads the saved game, it doesn't check the length of the horse's name before copying the memory from the saved game file to RAM. When it does copy the name, because it's bigger than the maximum space allocated for the name, it ends up overwriting things that aren't the name. If you specially craft the save game, you can end up injecting your own code in.